This will give annotations in disassembly. Memory Breakpoints can be set in Cheat Engine or MSVC with emit_source_annotations = true.If the game has multiple modules you will need to get the hash(es) Hashes are used to verify the correct version of a game is being patched, and this bypasses it. # Add # before hash hash = "# " # like this #hash = "#" This isn't guaranteed to work, and may cause crashes. Try commenting out the hash of the patch like so:.
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